The narrator, when not randomly bestowing wisdom or inspiration, provides far too many hints about the world around you.Īiding our little mutant avatar throughout the entire campaign - and I mean the entire campaign - is our trusty narrator, whose acuity and playful quips seem to fill almost every moment of empty space. it's as if Experiment 101 doesn't trust its players. And yes, you guessed it: You want to avenge her death! Who could have seen that coming? Last and probably least, there's the classic revenge plotline: An evil monster named Lupa-Lupin kills your mother, who taught you everything you know about fighting. Once you've chosen a tribe with which to unite, it's your job to infiltrate the other strongholds and take them down. Next there are the warring tribes with outposts scattered across the map. First off, there are the four giant monsters called Worldeaters munching away at the roots of the Tree of Life, threatening a post-post-post-apocalypse.
I wanted Biomutant to do the same: allow players the room to explore without giving everything away almost immediately after emerging from the first area.īiomutant contains three different plotlines, and things get a little scrambled. There are other pieces of the main quest, but they're shrouded in some mystery, giving players a chance to figure things out on their own. That's all you know about what you need to do to save Hyrule Kingdom.
Take Nintendo's Breath of the Wild, for instance (Yes, I know that's an extremely high bar): Your first main quest objective is "Destroy Ganon." That's it. Biomutant's beautiful open world hides some major flaws.